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Please Welcome the Next Candidate

By adding some fuzzy logic, the areas where the young dragons settle could be varied (as in nature), as could the intervals – e.g. as a figure of the time of year – and thus camping becomes not viable. Players would have to walk around a bit to find a dragon, work out any migration routes, or maybe rumours would spread when it was known where a flock of the young dragons had settled. This takes a bit more programming than the spawning solution, but might it be worth the effort?

The Golden 1M

Pranks, parties and college social interactions add to the excitement while your Sims explore campus locations such as college lounges, pool halls, gyms and coffee houses. As in real life, if your Sims start running low on funds, they can earn Simoleans by picking up a part time job, like tutoring, or engaging in riskier affairs like printing money as a member of the "secret society." I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

Simulating a City

All models of reality make assumptions about reality. The better sorts of models try to make those assumptions explicit and, best of all, changeable. More worrisome are the models which hide the assumptions within swanky graphics and animations. I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us.

World of Warcraft Scenery

I've played many MMOs over the past few years (EQ, DAoC, SWG, RO, CoH), but I've never felt compelled to take screenshots of anything in them. But since I started playing WoW last week, I found myself constantly taking screenshots because of how gorgeous the scenes were. I've put the screenshots up (3 pages of thumbnails) and just wanted to share them. I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

Thanks to Cleveland State student Matthew Tobias for the heads-up

Why? Because Marks wants to tell a story about a few individuals who "made" Everquest, a broader story about individuals shuffling between corporate structures (EQ's move from Sony to Verant to Sony) and a still broader story about community that he seems to claim is at the heart of Everquest. I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

Will there be a defense of the right to play

The original idea had come from a player who had submitted some lore, along with a quest progression, and the first person to complete the quest, Xanthe, had an earring named after him in the game.

No Frags For You

According to the Associated Press, prisoners in a Missouri jail had managed to get themselves some videogames. Those games have now been taken away. The reasoning: These violent criminals have already crossed a line, who knows what Grand Theft Auto might make them do. Yes... but I thought we were all one happy community just a few pages ago? Interestingly, Chapter 6 is called "Reaching Out to Your Fellow Elf: Guilds, Forums, and Conventions," so the next step is from guilds to the larger web community of EQ sites (e.g. Stratics and Allakhazam) and RL conventions of players.

Missouri to Its Prisoners

It's important to note, though, that the implications of all these questions of communities colliding with technologies of collaboration extend well outside the virtual worlds fishpond. For instance, consider this post on Savage Minds (actually citing Farmer & Morningstar) about how best to handle the organization of research papers in the anthropology community. Or take this post from Anne Galloway discussing an article on Forbes about mass amateurization (something Dan and I have written about, btw) as not exactly radical, but instead pointing largely toward mass corporate commodification of amateurization.

Liberation Source Code

Wired (Gamers Eye Open Virtual Worlds) features Peter Ludlow beating the drum for Open Source virtual worlds. The claim that "(his) expulsion from The Sims Online may well be the highest-profile player ban in the history of video games" only serves as fuel for this metaverse fire: the proletariat want satisfaction.

Engage the Brain: Games, Kindergarten

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Classic design.

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