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Features      

Age of Conan's features include: An advanced combat system lets you choose every cut, thrust, and swing in real time. Groundbreaking graphics and advanced DirectX 10 features plunge you into a world of breathtaking beauty. A massive fantasy world based on over 75 years of books, movies, art, and music, developed in close collaboration with Conan Inc. to ensure the most realistic Conan experience ever seen. An unprecedented character development and customization system with combo attacks, skills, special abilities, and deadly spells ensures no two characters are exactly the same.

 
 
General Story      

Age of Conan: Hyborian Adventures is a massively-multiplayer online roleplaying game (MMORPG) based on the world and works of acclaimed author Robert E. Howard. In Age of Conan, players enter Hyboria with thousands of their friends and enemies to live, fight, and explore the dark and brutal world of King Conan. Massive Player Versus Player combat. Capture battlekeeps and wage epic warfare between players and guilds, or hire yourself out as a mercenary and battle for pay!New and exotic classes, such as the Demonologist, Herald of Xotli, and Dark Templar, along with incredible twists on classics like the Ranger and Assassin.

 
 
New Letter from the Game Director      

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received close to twenty magazine covers and more than fifteen awards, including numerous “Best MMO of E3” awards and the official “Best Online Game of Show” award at the GC convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia. Age of Conan Game Director Gaute Godager is back to tell us about the plans for the near future. Greetings fellow players.While it has been some time since I last gave you an update, I wanted to touch base and let you know what we are working on at the moment and where we are going in the times to come. I want this update to focus on what is actually happening to the game now, what we have done, and also some of the reasoning behind our choices going forward.

 
 
The details about future development      

As you all know we have been live for some seven weeks by now, and what a period it has been! While Conan has sold more and performed better than even we could have hoped for, we also know that there have been things we had to work on. I will not try to hide from this fact, but I hope you have seen our steady stream of improvements and additions, in fact, even more than I would have thought possible! I am definitively proud of the team and what they have done after launch, and I think everyone agrees that we are making Conan better, all the time. We are also keeping almost the entire development team ON the Age of Conan live team for the foreseeable future, meaning we can make exciting new content updates on an ongoing basis. Still, let me underline that our main – main – focus at the moment are bugs, stability and performance!

 
 
Latest update information      

While we have been busy evolving the game and services on all levels, we also promised new content to you. Not all of what we mentioned in the June update came as fast we would have liked, and while there are several reasons for this it is the word “quality” which won. As a result, the massive PvP updates took longer than anticipated. It was vital to take a second look at the design, and make it even better prior to moving it to live. I am however very glad to say that we have now deployed the PvP updates to our internal test live server (for an overview of these features, please go here.)

 
 
About PvP      

As soon as QA gives the go on the internal quality they will be fully deployed to test live, and then to live. While I would have wished these features to be out already, I am happy to say that the update will be an awesome one, and include all of the things we spoke about, including the fugitive system, PvP levels, PvP rankings, the first wave of PvP item drops as well as other PvP consequences. It also involves several general changes to the PvP part of the game (crowd control, damage against other players and dueling as examples). This is all done to make life as a PvP’er more meaningful, and more fun. These are massive changes to how our PvP will work in the future, and based upon your feedback from test live and live we will naturally continue to hone this important part of the game.

 
 
Updates      

As we mentioned in our June update, we are also working on making some great new dungeons and areas throughout the level ranges. This is not «just» quests (which we are making on a constant basis), but fully fledged areas with hours and hours of new content and entertainment. We have made a tentative live update content plan (when it comes to new locations) for the next year, and while I won’t even start discussing the overall plan, there are a few close enough on the horizon to be worth mentioning. This includes Ymir’s Pass, which is coming as a new big Adventuring Region in the level range 55-60. We are now working hard to ensure it comes out as soon as possible (this summer if the quality is right). Shortly after, we will add another level 80 dungeon in the Thunder River area.

 
 
Significant resources on improving      

An extensive story-driven single player adventure to start the game drawing you deep into the scheming, seduction, intrigue, and betrayal of Hyboria. I am also happy to tell you that after the first start of the massive siege PvP we put some significant resources on improving this part of the game further. There still are improvements we would like to make, including a focus on optimization and resource management (to increase performance and fun factor, respectively), as well as making siege engines, mammoths and other “wall breakers” more balanced. As more and more of you join the sieges we really want your continued feedback on this feature, and I hope you will let us know what you think on the forums.

 
 
Some good news      

When it comes to the overall performance of the game I also have some good news. While most players have a great time with the game, we also know that we have ways to go for those with the oldest machines. We have therefore continued to look at our memory handling and how to increase general performance, and updates on this are continously in the works. These will be brought to the live servers as we finish them, and while I won't go into specifics I know that those of you with older machines will notice improved performance in the weeks and months to come. On the other side of this spectrum you have the Direct X 10 part of the engine, which is now being worked on.

 
 
Improve your gamin experience      

While all the things we have done, and will do to the game are essential, we have also gone through how we are organized. Our great success and many players have meant that we have worked around the clock to deliver the best service we can, but even this hasn’t been enough in some cases. Over the last few weeks we have therefore worked incredibly hard on hiring more GMs, customer service reps and people who serve our community, all to deliver a better service. We acknowledge we still have some ways to go before we can say we are truly happy, but we are moving towards a full coverage of our services. In the US we have added one more office building to facilitate more customer service and community people, while in Europe we are establishing a larger office in Zurich, Switzerland.

 
 
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